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Claude Code Accelerator Digest

What the workshop material is, what was already in the plan, the four additions, what we learned, and the questions for Mathew.

For: Vince, Sead, Agon; Mathew for the questions in §6. Source: the three archives Mathew shared after the workshop (anthropic-skills.zip, claude-code-accelerator-workspace.zip, all-skills.zip) and his Loom. Use: design input and seed content for cards V14, V16, V17, V18, V19, V20, S14, S15, S9 and A15; questions folded into D32. It changes no sequence, gate or owner.

1. What the material is

A methodology and a local skill library, not product code. The core is a single-operator "workspace OS" for Claude Code + Obsidian:

World-class: the promotion rule, the workbench/memory split, mechanism-first swipes, proof-we-may-use, losers with the rule they taught, the eval loop. Generic: plan-as-page, see-your-setup, upskill, create-workflow-diagram, dashboard-setup (good craft, not workflow scope).

2. Already in the plan (no change)

Accelerator ideaSkynet
Thin Script + detail in layersV14 prompt layers: doctrine workflow brand/product personal overlay, never forked
Taste / rules / pairs per operator; personal first, team after approvalV17 / V19 instinct loop (from Mathew's Instinct Transfer)
Workbench vs memory; only what is proven compoundsS15 validated memory: human-confirmed winners or human-rated outputs only; personal taste separate
Hook first; swipes and winners before blank promptsV16 hook session; V18 brief packets with teardown / winner / market-intel / coverage evidence
Proof discipline ("never invent a client result")Claim validation + locked product spec (functional design §3.4, §3.5)
Reddit / review data for the nicheA18 Reddit VOC (S2)
Long-form scripts as the first formatLong-form ports in S1 (V3/V10); the instinct layer over it is S3

3. Not in the plan before — added to the cards

  1. Losers as first-class memory — a durable dead-angle record with the rule it taught, written from confirmed losers the way winners are. S15, S9.
  2. A swipe library by mechanism — a curated store (mechanism, source, "the one thing to steal") that feeds brief packets. V18.
  3. The promotion ritual as a product step — end-of-session "what is worth keeping, where" and mid-session "remember this", both proposing captures the operator ratifies. V17, V19.
  4. An eval loop for prompt/skill edits — a benchmark set per layer, run before a layer or skill version is published. V14, V20.

4. Learned (adopted as rules)

5. Not usable as-is

Obsidian [[wikilinks]] as navigation; .claude/skills/ as runtime packaging; folders as canonical state; per-person daily/ notes as session continuity; skills that assume Claude writes straight into the operator's filesystem. All one-operator-one-laptop conventions. In Skynet these become entities with owners, permissions, evidence packets and lineage; the rituals behind them survive as product steps.

6. Questions for Mathew (folded into D32)

  1. Which three artefacts do you touch every day: winners, losers, swipes, daily, inbox, client file?
  2. What crosses from personal instinct into shared team memory, and who approves it?
  3. Should losers / dead angles be first-class in the platform, or implied inside winners and coverage?
  4. Should the swipe bank be a shared library by mechanism, or stay personal?
  5. Is "third time becomes a workflow" worth a productised capture flow?
  6. Outside the archives but raised in Mathew's Loom: is "one format first, LFS, blood sugar" a pilot tactic or the general operating rule?

The videos are not required for the system; they answer rationale and daily practice, which these six questions cover.